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Apps / Altmaker by RipeStore

MeleePad

chrissotraidis, from Altmaker by RipeStore

Super Smash Bros Melee, native on iOS and iPadOS

Version
0.1.0
Released
Sep 25, 2026
Size
15.0 MB
Needs iOS
16.0 or later
Category
Games
Bundle ID
com.meleepad.MeleePad

What's new in 0.1.0

MeleePad v0.1.0 Preview 7 — clearer in-game controls:

Preview 7 packages build 29. The in-game three-dot menu now has a short main list with Slippi, display, controls, game data, help, and Exit to Home. The existing actions remain available under those groups. Peer warnings are shorter and sit below the menu button instead of across Slippi's top-left performance warning and the match timer. Steady Wi-Fi matches no longer keep a status banner on screen.

The maintainer installed build 29 in place on a physical iPad and confirmed that Melee v1.02, the Slippi module, the account, and settings remained ready. A build 28 Unranked match connected and played but suffered high peer ping and poor frame pacing. Preview 7 does not claim a lag fix. The revised menu and warning still need a live-opponent visual retest.

Download and build boundary:

MeleePad-v0.1.0-preview.7-module-free-unsigned.ipa is an unsigned ARM64 app shell for inspection. It contains no game image, generated game or Slippi module, account, saves, or signing material. It is not playable as downloaded. Importing an ISO or user.json cannot add the missing modules.

private build from your own supported game image. Do not install the public shell over an existing private playable build; it would replace the bundled modules.

SHA-256: 7e9b12c5ce2675bc2af88b0f1b6c3ab49a30e71dde8459a0151dc6414ee2e958.

The repository checks and unsigned Release iOS build passed. Two package runs produced byte-identical IPAs; the ZIP audit passed, and the public packager rejected the private playable app.

About

MeleePad:

Super Smash Bros. Melee on iPhone, iPad, and Apple Silicon Mac.

Build a native Apple app from your own supported copy of Melee, with touch controls, physical-controller support, Metal rendering, and Slippi online play on iPhone and iPad. Game code is compiled ahead of time, so no JIT is required on iOS or iPadOS.

Built with ModernGekko, DolRecomp, and the RecompCore / Dolphin runtime, with Apple integration based on SunPad. See credits and maintained sources.

Build and setup · Slippi profile setup ·.

A physical-iPad development build running at 2x resolution. Performance varies by scene and device; this image is evidence from one observed match, not a universal performance guarantee.

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